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Luckily for us, the weight of the world didn't bury Schafer and his Double Fine team. We're simply left with the whole reason anyone cared back in February 2012: a point-and-click adventure game just like mom used to make. It's hard enough for any game maker to issue bad news to eager fans, but try doing that once you already have their money and see how long it takes before your "biggest fans" start reminding you of your biggest flops. That combination made him a lightning rod for mainstream attention and eager donations when he asked fans to fund a new game via Kickstarter in 2012, but his uneven track record also set the stage for heightened drama as delays and money woes followed.
BROKEN AGE WIRING PUZZLE FULL
Here's a game maker who is steeped in old-school industry cred ( Secret of Monkey Island, Full Throttle), who is hilarious and engaging everywhere you see him, and who is also hanging on to a reputation that hasn't included a bona fide smash for nearly two decades. Links: Official website | SteamThe games industry has its fair share of developers who traffic in equal parts acclaim, inconsistency, and camera mugging, and for better or worse, Double Fine's Tim Schafer is possibly the best known of them all. Platform: PC (reviewed), Mac, Linux, PS4, PS Vita, iOS
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